GALLERY
FEATURES
2048×2048 Texture maps
4096×4096 for the faces
Can be scaled down for more performance
1 Top Coat Material
1 Bottom trousers Material
1 Material per each of the 5 Hair types.
Above materials can have unlimited color variations, many preset colors are included, but you can make your own.
6 Eye materials.
5 Face models with 6 Skin Materials.
5 Hair Types
UNREAL ENGINE
Scaled and Rigged to UE4 Epic Skeleton.
Materials and Movement Test (Youtube)
Animations are NOT INCLUDED.
Materials have Color property you can change.
As a result, number of materials and textures are greatly reduced , and the color variations are unlimited.
12 preset colors are included, but you can easily make your own.
Materials with color are: Clothing (Coat, Trousers), Hairs, and Eyes.
Glasses, Surgical Mask and Stethoscope which can be shown/hidden via BP variable
Mouth Open, Blink, Open Smile and Closed Smile Morph Targets
Textures of the faces have 4k resolution
1 Top Coat Material
1 Bottom trousers Material
1 Material per each of the 5 Hair types.
1 Eye material.
Above materials can have unlimited color variations, many preset colors are included, but you can make your own.
5 Face models with 6 Skin Materials.
5 Hair Types
Materials/ Hairs/Faces/ are easily swappable, included is an example Blueprint with all parts assembled and Character Customization script in the BP (Based on ThirdPersonBP).
Jaw bone is also skinned, so you can open their mouth.
Faces have Mouth Open, Eyes Closed(blink), Smile Closed and Smile Open Morph Targets
Coat uses Unreal Cloth System.
Ponytail uses ragdoll physics.
PBR materials
Faces in 4k textures
Other textures in 2k resolution.
Animations are NOT INCLUDED.
UNITY 3D
Skined and Rigged to Humanoid Skeleton.
Animations are NOT INCLUDED.
PBR materials.
Textures in 2k resolution.
Standard, URP and HDRP materials and prefabs
Prefabs:
FemaleScientists_PFB
FemaleScientists_PFB_URP
FemaleScientists_PFB_HDRP
FemaleScientists_PFB_HDRP_SSS
Variants of HDRP materials have additional SSS (Subsurface scatering) Material on the faces.
You need to asign a diffusion profile for it to work, see the image in the gallery
5 Face models with 7 body skin materials
Some of the materials have Color property that you can change.
As a result, number of materials and textures are greatly reduced , and the color variations are unlimited.
12 preset colors are included, but you can easily make your own.
Materials with color are: Clothing (Coat, Trousers), and Hairs
Glasses, Surgical Mask and Stethoscope which can be shown/hidden via script in the prefabs
Faces have Mouth Open, Blink, Open Smile and Closed Smile Blend Shapes
1 Top Coat Material
1 Bottom trousers Material
1 Material per each of the 5 Hair types.
Above materials can have unlimited color variations, many preset colors are included, but you can make your own.
6 Eye materials.
5 Face models with 6 Skin Materials.
5 Hair Types
Character Customization script in the prefabs
Instantiate Scripts to spawn the customized character.
Jaw bone is also skinned, so you can open their mouth.
Ponytail uses ragdoll physics.
The model has NO animations included!
