GALLERY
FEATURES
4096×4096 Texture maps
Can be scaled down for more performance
Body: 5 skins ( model has two Face Types, so total of 10 face skins)
Trousers: 4 skins
Hoodie: 4 skins
Tank top: 4 skins
UNREAL ENGINE
Model test in YouTube
Glowing Eyes that can be turned on/off in the Blueprint!
Skinned and Rigged to UE4 Epic Skeleton
You can use any Epic Skeleton compatible animation to live it up!
ONLY EPIC THIRD PERSON EXAMPLE ANIMATIONS ARE INCLUDED WITH THE MODEL!
Shirtless Model : 14266 tris,8244 verts
Tank top: 1314 tris
Hoodie : 3850 tris
Separate Tank top and Hoodie, can be shown/hidden
Two Face type geometries.
Glowing Eyes that can be turned on/off
Realistic PBR materials
51 Textures, 4096×4096 resolution,
1 Emissive texture, 1024×1024
Material skins:
Body: 5 skins ( model has two Face Types, so total of 10 face skins)
Trousers: 4 skins
Hoodie: 4 skins
Tank top: 4 skins
Included are example blueprints, based on Third Person BP by Epic.
BP_UrbanZombie – Customizable model
BP_UrbanZombie_Parts – Customizable model broken into Body Parts for dismemberment systems
Ragdoll Physics Asset already set up.
Variables in the BP to control the Face Type, Materials and Morph targets and to hide/show hoodie/tanktop and Glowing Eyes. Choosing Hoodie hides the body geometry underneath.
You can make different combinations of body/trousers/tanktops/hoodies materials plus two different Face Types
Along with BP that lets you customize it, are Included Two Shirtless, one mesh variants of the model
Zombie Open Mouth and Zombie Angry Morph Targets
Eyes have bones too.
UNITY 3D
Skinned and Rigged to Humanoid Skeleton
NO ZOMBIE ANIMATIONS INCLUDED!
Standard, URP and HDRP materials and prefabs
You can use any Mecanim compatible animation to live it up! See at the bottom for more info
Separate Tank top and Hoodie, that can be shown/hidden
Glowing Eyes that can be turned on/off
Two Geometry variants,
Normal with separate Body, Head, Hands, Trousers, Hoodie, Tank Top.
Body Parts – Model broken to Body Parts for Dismemberment.
Normal variant has Four LOD levels:
Shirtless model:
LOD0: 14266 tris, 8244 verts
LOD1: 6721 tris, 4571 verts
LOD2: 2567 tris, 1783 verts
LOD3: 1025 tris, 753 verts
Tank top LOD0 is 1314 tris
Hoodie LOD0 is 3850 tris
Two Face type geometries.
Realistic PBR materials
77 Textures, 4096×4096 resolution,
Material skins:
Body: 5 skins ( model has two Face Types, so total of 10 face skins)
Trousers: 4 skins
Hoodie: 4 skins
Tank top: 4 skins
Included are prefabs with Customization Script:
UrbanZombie_Customizable – Customizable model with 4 LOD levels
UrbanZombie_Parts – Customizable model broken into Body Parts for dismemberment systems – One LOD level
Scripts in the prefabs to control the Face Type and Materials, to hide/show hoodie/tanktop and turn on/off the Glowing Eyes.
Choosing Hoodie hides the body geometry underneath.
You can make different combinations of body/trousers/tanktops/hoodies materials plus two different Face Types
Zombie Open Mouth and Zombie Angry Blend Shapes on the head Geometry.
Eyes have bones too.
Included are also Instantiate Scripts to spawn the customized character.
In the project are also 6 pure non-customizable geometries
UrbanZombie_Body_A
UrbanZombie_Body_A_TankTop
UrbanZombie_Body_A_Hoodie
UrbanZombie_Body_B
UrbanZombie_Body_B_TankTop
UrbanZombie_Body_B_Hoodie
Those don`t have any scripts, you can manualy change materials
The model has NO animations included!
