Customizable Zombie Model with Two Bloody and Two Clean Skins, Glowing Eyes, Body Parts and Morph Targets
GALLERY
FEATURES
4096×4096 Texture maps
Can be scaled down for more performance
4 PBR materials:
Two Bloody and two the same, but clean (not Bloody)
UNREAL ENGINE
Customizable Zombie Girl Model with Two Bloody and Two Clean Skins,
Glowing Eyes, Body Parts, Head Morph Targets and Simulated Hair
UE5 version has both UE4 and UE5 skeleton version of the model
Video of Materials and Motions test (YouTube)
Skinned and Rigged to UE5 and UE4 Epic Skeleton
===Unreal Engine 4.19+ ===
UPDATE: Model is now skinned to true UE4 skeleton
=== Unreal Engine 5.1+ ===
Model is skinned to UE5 skeleton
In Rigs folder, you’ll find:
IK_ZombieGirl_AD – IK Rig for Animations retargeting
CR_ZombieGirl_AD_Body – Control Rig, you can use it to animate the model
CR_ZombieGirl_AD_BasicFootIK – Foot IK Control Rig
Included are both UE4 and UE5 skeleton version of the model
====All Engine Versions====
You can use any Epic Skeleton compatible animation to live it up!
ONLY EPIC THIRD PERSON EXAMPLE ANIMATIONS ARE INCLUDED WITH THE MODEL!
Low Poly
10471 Vertices
17980 Triangles
Four sets of PBR materials each with 4k textures for the Body/Clothes. Two are Bloody and two are the same as them just clean(not bloody) You can use the latter to make your own customization/blood over them or if you just prefer not bloody models
13 4096×4096 resolution textures for the body/clothes
Two sets of materials for the Hair with 2048×2048 textures
(Texture resolution can be lowered in UE if you want more performance)
Body skin, T-Shirt and Jeans/Boots materials can be changed independently, however they share same material so you can have only one material for the whole model if you wish (plus Hair, which needs separate material)
Blueprints in the asset:
BP_ZombieGirl_AD- Customizable model
BP_ZombieGirl_AD_BodyParts – Customizable model broken into Body Parts for dismemberment systems
Ragdoll Physics Asset already set up.
Variables in the BP to control the Body skin, T-Shirt and Jeans/Boots materials and Morph targets and to turn on/off the Glowing Eyes
Four sets of Subsurface Scattering materials for the Body are also included. You can choose whether to use them, via checkbox in the BP
Hair uses Cloth Physics, but if you wish you can remove it.
Open Mouth, Angry, Close Left Eye and Close Right Eye Morph Targets for various expressions
Eyes and Jaw have bones too.
UNITY
Customizable Zombie Girl Model with Two Bloody and Two Clean Skins, Glowing Eyes, Body Parts and Head Blend Shapes
Skinned and Rigged to Humanoid Skeleton
NO ZOMBIE ANIMATIONS INCLUDED!
You can use any Mecanim compatible animation to live it up! See at the bottom for more info.
Low Poly
10471 Verticles
17980 Triangles
One Mesh and Body Parts meshes.
Later can be used with various Dismemberment systems, or just to have bodies with missing limbs etc.
14 4096×4096 texture maps (can be scaled down for more performance)
6 2048×2048 textures for the Hair
5 4096×4096 texture maps for the HDRP masks
4 PBR materials for the body/clothes:
Two Bloody
and two the same, but clean (they are dirty, just not Bloody)
2 Hair Materials
4 Head Blend Shapes:
Mouth Open
Angry
Eye Closed Left
Eye Closed Right
Included are prefabs with Customization Script
You can change the skin of the Body, Tshirt and Jeans/Boots individually, but they share UVs, so you can use only one material if you wish
Hair is separate material
Build-In, URP and HDRP materials and prefabs
Hair Simulation using Cloth Physics ( it can be turned on/off in the Customization Script)
Emissive map for the glowing eyes, can be turned on/off
Eyes and Jaw have bones too
Included is also Instantiate Scripts to spawn the customized character.
