Two Customizable Low Poly Zombie Models with Two Bloody and Two Clean Skins, Glowing Eyes, Body Parts and Blend Shapes
GALLERY
FEATURES
Low Poly
4 262 Vertices
6 874 Triangles
4096×4096 texture maps (can be scaled down for more performance)
Model Uses two materials, One is Body and Trousers, second is Shirt
4 skins for each material:
Two Bloody,
and two the same, but clean (not Bloody)
You can change the skin of the Body, Shirt and Trousers independently via Customization Script in the prefabs.
Changing Body skin automatically sets the appropriate Head Mesh.
UNREAL ENGINE
Two Customizable Low Poly Zombie Models with Two Bloody and Two Clean Skins, Glowing Eyes, Body Parts and Morph Targets
UPDATE: model has now versions for UE4 and UE5 skeleton
UE5 version now has both UE4 and UE5 skeleton version of the model, UE4 version has only UE4 skeleton
Skinned and Rigged to Epic Skeleton (UE4 and UE5) + unrealJaw_M , unrealEye_L and unrealEye_R bones
You can use any Epic Skeleton compatible animation to live it up!
ONLY EPIC THIRD PERSON EXAMPLE ANIMATIONS ARE INCLUDED WITH THE MODEL!
=== UE 4,19+ ===
Model is skinned to UE4 skeleton
=== UE 5.1+ ====
Model is skinned to UE5 skeleton
In Rigs folder, you’ll find:
IK_ZombieAC – IK Rig for Animations retargeting
CR_ZombieAC_Body – Control Rig, you can use it to animate the model inside UE5
CR_ZombieAC_BasicFootIK – Foot IK Control Rig
Four sets of Subsurface Scattering materials for the Body. You can choose whether to use them, via checkbox in the BP
Included are both UE4 and UE5 skeleton version of the model
====All Engine Versions====
Low Poly
4 262 Vertices
6 874 Triangles
Two head
One Mesh and Body Parts meshes.
Later can be used with various Dismemberment systems, or just to have bodies with missing limbs etc.
4096×4096 texture maps (can be scaled down for more performance)
Only one Materials on the model, but with 4 skins
Two Bloody
and two the same, but clean (not Bloody)
Skins can be changed independently for Body skin, TShirt and Trousers
Heads also can be changed via variables in the BP
Emissive map for the glowing eyes, can be turned on/off
4 Head Morph Targets:
Mouth Open
Angry
Eye Closed Left
Eye Closed Right
Included are example blueprints, based on Third Person BP by Epic.
BP_ZombieAC – Customizable model
BP_ZombieAC_BodyParts – Customizable model broken into Body Parts for dismemberment systems
Ragdoll Physics Asset already set up.
Variables in the BP to control the Materials, Eyes Glow and Morph targets.
Eyes and Jaws have bones too.
UNITY
Two Customizable Low Poly Zombie Models with Two Bloody and Two Clean Skins, Glowing Eyes, Body Parts and Blend Shapes
Skinned and Rigged to Humanoid Skeleton
NO ZOMBIE ANIMATIONS INCLUDED!
You can use any Humanoid animation to live it up! See at the bottom for more info.
Low Poly
4 262 Vertices
6 874 Triangles
Two Different Head Meshes
One Mesh and Body Parts meshes.
Later can be used with various Dismemberment systems, or just to have bodies with missing limbs etc.
4096×4096 texture maps (can be scaled down for more performance)
Model Uses two materials, One is Body and Trousers, second is Shirt
4 skins for each material:
Two Bloody,
and two the same, but clean (not Bloody)
You can change the skin of the Body, Shirt and Trousers independently via Customization Script in the prefabs.
Changing Body skin automatically sets the appropriate Head Mesh.
4 Head Blend Shapes:
Mouth Open
Angry
Eye Closed Left
Eye Closed Right
Included are prefabs with Customization Script
Standards, URP and HDRP materials and prefabs
Emissive map for the glowing eyes, can be turned on/off
Eyes and Jaw have bones too
Included is also Instantiate Scripts to spawn the customized character.
