Zombie Man AC

Two Customizable Low Poly Zombie Models with Two Bloody and Two Clean Skins, Glowing Eyes, Body Parts and Blend Shapes

GALLERY

FEATURES

Low Poly

4 262 Vertices

6 874 Triangles

Emissive map for the glowing eyes

Glowing Eyes Can be turned ON/OFF

One Mesh and Body Parts meshes

Later can be used with various Dismemberment systems, or just to have bodies with missing limbs etc.

4 Head Morph Targets

Mouth Open
Angry
Eye Closed Left
Eye Closed Right

4096×4096 texture maps (can be scaled down for more performance)

Model Uses two materials, One is Body and Trousers, second is Shirt

4 skins for each material:

Two Bloody,

and two the same, but clean (not Bloody)

You can change the skin of the Body, Shirt and Trousers independently via Customization Script in the prefabs.

Changing Body skin automatically sets the appropriate Head Mesh.

UNREAL ENGINE

Two Customizable Low Poly Zombie Models with Two Bloody and Two Clean Skins, Glowing Eyes, Body Parts and Morph Targets

UPDATE: model has now versions for UE4 and UE5 skeleton

UE5 version now has both UE4 and UE5 skeleton version of the model, UE4 version has only UE4 skeleton

Skinned and Rigged to Epic Skeleton (UE4 and UE5) + unrealJaw_M , unrealEye_L and unrealEye_R bones

You can use any Epic Skeleton compatible animation to live it up!

ONLY EPIC THIRD PERSON EXAMPLE ANIMATIONS ARE INCLUDED WITH THE MODEL!

Model test (YouTube)

Zombie Man AC A in Sketchfab

Zombie Man AC B in Sketchfab

=== UE 4,19+ ===

Model is skinned to UE4 skeleton

=== UE 5.1+ ====

Model is skinned to UE5 skeleton

In Rigs folder, you’ll find:

IK_ZombieAC – IK Rig for Animations retargeting

CR_ZombieAC_Body – Control Rig, you can use it to animate the model inside UE5

CR_ZombieAC_BasicFootIK – Foot IK Control Rig

Four sets of Subsurface Scattering materials for the Body. You can choose whether to use them, via checkbox in the BP

Included are both UE4 and UE5 skeleton version of the model

====All Engine Versions====

Low Poly

4 262 Vertices

6 874 Triangles

Two head

One Mesh and Body Parts meshes.

Later can be used with various Dismemberment systems, or just to have bodies with missing limbs etc.

4096×4096 texture maps (can be scaled down for more performance)

Only one Materials on the model, but with 4 skins

Two Bloody

and two the same, but clean (not Bloody)

Skins can be changed independently for Body skin, TShirt and Trousers

Heads also can be changed via variables in the BP

Emissive map for the glowing eyes, can be turned on/off

4 Head Morph Targets:

Mouth Open

Angry

Eye Closed Left

Eye Closed Right

Included are example blueprints, based on Third Person BP by Epic.

BP_ZombieAC – Customizable model

BP_ZombieAC_BodyParts – Customizable model broken into Body Parts for dismemberment systems

Ragdoll Physics Asset already set up.

Variables in the BP to control the Materials, Eyes Glow and Morph targets.

Eyes and Jaws have bones too.

UNITY

Two Customizable Low Poly Zombie Models with Two Bloody and Two Clean Skins, Glowing Eyes, Body Parts and Blend Shapes

 

Skinned and Rigged to Humanoid Skeleton

 

NO ZOMBIE ANIMATIONS INCLUDED!

 

You can use any Humanoid animation to live it up! See at the bottom for more info.

 

Low Poly

4 262 Vertices

6 874 Triangles

 

Two Different Head Meshes

 

One Mesh and Body Parts meshes.

Later can be used with various Dismemberment systems, or just to have bodies with missing limbs etc.

 

4096×4096 texture maps (can be scaled down for more performance)

Model Uses two materials, One is Body and Trousers, second is Shirt

 

4 skins for each material:

Two Bloody,

and two the same, but clean (not Bloody)

You can change the skin of the Body, Shirt and Trousers independently via Customization Script in the prefabs.

Changing Body skin automatically sets the appropriate Head Mesh.

 

4 Head Blend Shapes:

Mouth Open

Angry

Eye Closed Left

Eye Closed Right

 

Included are prefabs with Customization Script

 

Standards, URP and HDRP materials and prefabs

 

Emissive map for the glowing eyes, can be turned on/off

 

Eyes and Jaw have bones too

 

Included is also Instantiate Scripts to spawn the customized character.

Inspect Zombie Man AC in Sketchfab

Specification

Unreal Engine

Material type

PBR

Skinned and Rigged to Epic Skeleton

UE4 + UE5

Texture size

4K

Specification

Unity

Material type

PBR

Render pipeline

Build-In + HDRP + URP

Texture size

4K