Customizable Sporty Zombie Girl with skins, face Morph Targets, Glowing Eyes and Body Parts
GALLERY
FEATURES
12 4096×4096 texture maps for the body(can be scaled down for more performance)
3 2048×2048 maps for the hair
7 512×512 maps for the eyes
16 PBR materials:
You can change Body / Face / Top / Lower body skins independently, but they use same 4 materials
Two Bloody and two the same, but clean (not Bloody)
So if you lets say use V2 material on all parts, the whole model is with just one materials for the body!
UNREAL ENGINE
Customizable Sporty Zombie Girl Model
Skinned to UE4 and UE5 Epic Skeletons + unrealJaw_M , unrealEye_L and unrealEye_R bones
You can use any Epic Skeleton compatible animation to live it up!
ONLY EPIC THIRD PERSON EXAMPLE ANIMATIONS ARE INCLUDED WITH THE MODEL!
Low Poly
14 427 Vertices
20 591 Triangles
One Mesh and Body Parts meshes.
Later can be used with various Dismemberment systems, or just to have bodies with missing limbs etc.
12 4096×4096 texture maps for the body(can be scaled down for more performance)
3 2048×2048 maps for the hair
7 512×512 maps for the eyes
16 PBR materials:
You can change Body / Face / Top / Lower body skins independently, but they use same 4 materials
Two Bloody and two the same, but clean (not Bloody)
So if you lets say use V2 material on all parts, the whole model is with just one materials for the body!
Emissive map for the glowing eyes, that can be turned on/off
Hair has separate material, with 4 versions which have same textures, only difference is color, that you can change as you wish.
4 materials for the eyes, you can change left and right eye materials separately.
4 Head Morph Targets:
Mouth Open
Angry
Eye Closed Left
Eye Closed Right
Included are example blueprints, based on Third Person BP by Epic.
BP_ZombieGirl_CA – Customizable model
BP_ZombieGirl_CA_BodyParts – Customizable model broken into Body Parts for dismemberment systems
Ragdoll Physics Asset already set up.
Variables in the BP to control the Materials of Face, Body, Top, Lower Body, Eyes, Hair, Eyes Glow and Morph targets.
Eyes and Jaws have bones too.
Hair uses Cloth Physics
=====UE5 verison============
With UE5 is Included also UE4 version of the model
RIGS in the package:
CR_Mannequin_Body – control rig for animation the model inside Unreal Editor
CR_ZombieGirl_CA_BasicFootIK – basc foot IK rig
IK_ZombieGirl_CA – IK Rig for retargeting
UE5 version has also set of Subsurface Scattering Materials for the Body/Face. You can switch them on/off via bool in the Blueprint.
UNITY
Customizable Sporty Zombie Girl Model
Skinned and Rigged to Humanoid Skeleton
NO ZOMBIE ANIMATIONS INCLUDED!
You can use any Mecanim compatible animation to live it up! See at the bottom for more info.
Low Poly
14 427 Vertices
20 591 Triangles
One Mesh and Body Parts meshes.
Later can be used with various Dismemberment systems, or just to have bodies with missing limbs etc.
14 4096×4096 texture maps for the body(can be scaled down for more performance)
4 2048×2048 maps for the hair
7 512×512 maps for the eyes
12 PBR Materials:
Prefabs have Customization Script:
You can change Body / Face / Top / Lower body skins independently, but they use same 4 materials, two Bloody and two the same, but clean (not Bloody)
So if you lets say use V2 material on all parts, the whole model is with just one materials for the body!
Hair has separate material, with 4 versions which have same textures, only difference is color, that you can change as you wish.
4 materials for the eyes, you can change left and right eye materials separately.
Emissive map for the glowing eyes, that can be turned on/off
4 Head Blend Shapes:
Mouth Open
Angry
Eye Closed Left
Eye Closed Right
Included are prefabs with Customization Script
Build-In, URP and HDRP materials and prefabs
Eyes and Jaw have bones too
Included is also Instantiate Scripts to spawn the customized character.
