Zombie Girl CA

Customizable Sporty Zombie Girl with skins, face Morph Targets, Glowing Eyes and Body Parts

GALLERY

FEATURES

Low Poly

14 427 Vertices

20 591 Triangles

Emissive map for the glowing eyes

Glowing Eyes Can be turned ON/OFF

One Mesh and Body Parts meshes

Later can be used with various Dismemberment systems, or just to have bodies with missing limbs etc.

4 Head Morph Targets

Mouth Open
Angry
Eye Closed Left
Eye Closed Right

12 4096×4096 texture maps for the body(can be scaled down for more performance)

3 2048×2048 maps for the hair

7 512×512 maps for the eyes

16 PBR materials:

You can change Body / Face / Top / Lower body skins independently, but they use same 4 materials

Two Bloody and two the same, but clean (not Bloody)

So if you lets say use V2 material on all parts, the whole model is with just one materials for the body!

UNREAL ENGINE

Customizable Sporty Zombie Girl Model

Skinned to UE4 and UE5 Epic Skeletons + unrealJaw_M , unrealEye_L and unrealEye_R bones

You can use any Epic Skeleton compatible animation to live it up!

ONLY EPIC THIRD PERSON EXAMPLE ANIMATIONS ARE INCLUDED WITH THE MODEL!

Model test (YouTube)

Model in Sketchfab

Low Poly

14 427 Vertices

20 591 Triangles

One Mesh and Body Parts meshes.

Later can be used with various Dismemberment systems, or just to have bodies with missing limbs etc.

12 4096×4096 texture maps for the body(can be scaled down for more performance)

3 2048×2048 maps for the hair

7 512×512 maps for the eyes

16 PBR materials:

You can change Body / Face / Top / Lower body skins independently, but they use same 4 materials

Two Bloody and two the same, but clean (not Bloody)

So if you lets say use V2 material on all parts, the whole model is with just one materials for the body!

Emissive map for the glowing eyes, that can be turned on/off

Hair has separate material, with 4 versions which have same textures, only difference is color, that you can change as you wish.

4 materials for the eyes, you can change left and right eye materials separately.

4 Head Morph Targets:

Mouth Open

Angry

Eye Closed Left

Eye Closed Right

Included are example blueprints, based on Third Person BP by Epic.

BP_ZombieGirl_CA – Customizable model

BP_ZombieGirl_CA_BodyParts – Customizable model broken into Body Parts for dismemberment systems

Ragdoll Physics Asset already set up.

Variables in the BP to control the Materials of Face, Body, Top, Lower Body, Eyes, Hair, Eyes Glow and Morph targets.

Eyes and Jaws have bones too.

Hair uses Cloth Physics

=====UE5 verison============

With UE5 is Included also UE4 version of the model

RIGS in the package:

CR_Mannequin_Body – control rig for animation the model inside Unreal Editor

CR_ZombieGirl_CA_BasicFootIK – basc foot IK rig

IK_ZombieGirl_CA – IK Rig for retargeting

UE5 version has also set of Subsurface Scattering Materials for the Body/Face. You can switch them on/off via bool in the Blueprint.

UNITY

 

Customizable Sporty Zombie Girl Model

 

Skinned and Rigged to Humanoid Skeleton

 

NO ZOMBIE ANIMATIONS INCLUDED!

 

You can use any Mecanim compatible animation to live it up! See at the bottom for more info.

 

Low Poly

 

14 427 Vertices

20 591 Triangles

 

One Mesh and Body Parts meshes.

Later can be used with various Dismemberment systems, or just to have bodies with missing limbs etc.

 

14 4096×4096 texture maps for the body(can be scaled down for more performance)

4 2048×2048 maps for the hair

7 512×512 maps for the eyes

 

12 PBR Materials:

 

Prefabs have Customization Script:

 

You can change Body / Face / Top / Lower body skins independently, but they use same 4 materials, two Bloody and two the same, but clean (not Bloody)

So if you lets say use V2 material on all parts, the whole model is with just one materials for the body!

 

Hair has separate material, with 4 versions which have same textures, only difference is color, that you can change as you wish.

 

4 materials for the eyes, you can change left and right eye materials separately.

Emissive map for the glowing eyes, that can be turned on/off

 

4 Head Blend Shapes:

Mouth Open

Angry

Eye Closed Left

Eye Closed Right

 

Included are prefabs with Customization Script

 

Build-In, URP and HDRP materials and prefabs

 

Eyes and Jaw have bones too

 

Included is also Instantiate Scripts to spawn the customized character.

Zombie Girl CA in Sketchfab

Specification

Unreal Engine

Material type

PBR

Skinned and Rigged to Epic Skeleton

UE4 + UE5

Texture size

4K

Specification

Unity

Material type

PBR

Render pipeline

Build-In + HDRP + URP

Texture size

4K