Customizable Zombie Model with Two Bloody and Two Clean Skins, Glowing Eyes, Body Parts and Morph Targets
GALLERY
FEATURES
4096×4096 texture maps (can be scaled down for more performance)
4 skins for each material:
Two Bloody
and two the same, but clean (not Bloody)
You can change the skin of the Body, Shirt and Trousers independently via Customization Script in the prefabs.
UNREAL ENGINE
Modular Low Poly Fat Male Zombie model
UPDATE: model has now versions for UE4 and UE5 skeleton
UE5 version has both UE4 and UE5 skeleton version of the model, UE4 version has only UE4 skeleton
Skinned and Rigged to Epic Skeleton (UE4 and UE5) + unrealJaw_M , unrealEye_L and unrealEye_R bones
You can use any Epic Skeleton compatible animation to live it up!
ONLY EPIC THIRD PERSON EXAMPLE ANIMATIONS ARE INCLUDED WITH THE MODEL!
=== UE 4,19+ ===
Model is skinned to UE4 skeleton
=== UE 5 ====
Model is skinned to UE5 skeleton
In Rigs folder, you’ll find:
IK_ZombieAB – IK Rig for Animations retargeting
CR_ZombieAB_Body – Control Rig, you can use it to animate the model
CR_ZombieAB_BasicFootIK – Foot IK Control Rig
Four sets of Subsurface Scattering materials for the Body. You can choose whether to use them, via checkbox in the BP
Included are both UE4 and UE5 skeleton version of the model
====All Engine Versions====
Low Poly
Body:
7092 Vertices
11 811 Triangles
Shirt:
1475 Vertices
2421 Triangles
One Mesh and Body Parts meshes.
Later can be used with various Dismemberment systems, or just to have bodies with missing limbs etc.
Shirt is a separate mesh that can be shown/hidden
4096×4096 texture maps (can be scaled down for more performance)
2 Materials on the model, one is Skin and Trousers, second is the Shirt.
4 Skins for each material:
Two Bloody
and two the same, but clean (not Bloody)
Materials can be changed independently for Skin, Shirt and Trousers
Emissive map for the glowing eyes, can be turned on/off
4 Head Morph Targets:
Mouth Open
Angry
Eye Closed Left
Eye Closed Right
Included are example blueprints, based on Third Person BP by Epic, with variables for customization of the Skin, Shirt, Trousers, Glowing Eyes and Morph Targets.
BP_ZombieAB – Customizable model
BP_ZombieAB_BodyParts – Customizable model broken into Body Parts for dismemberment systems
Ragdoll Physics Asset already set up.
Eyes and Jaws have bones too.
How to use FREE Mixamo.com animations with Unreal Engine (Youtube) (At 3.08 mark, select SKEL_ZombieA_Skeleton)
In Video above animations are from:
Zombie Pro – MoCap Pack from MoCap Online
They have more Zombie Packs, check them out!
Technical Details
Features:
- Blueprints with Customization script
- Skinned and rigged to Epic Skeleton (UE4 and UE5) + unrealJaw_M , unrealEye_L and unrealEye_R bones
- Body Parts version for Dismemberment systems
- Low Poly
- 4 Skins – Two Bloody and Two Clean(Not Bloody)
- Zombie Open Mouth, Zombie Angry, Eye_Close_L and Eye_Close_R Morph Targets
- 4k Textures
- PBR realistic materials
- Controllable Glowing Eyes
- Separate Shirt that can be shown/hidden
- Optional Subsurface scattering Materials for the body (UE5+)
Rigged: Yes
Rigged to Epic skeleton: Yes (UE4 and UE5) + unrealJaw_M , unrealEye_L and unrealEye_R bones
IK bones are included: Yes
Animated: (Yes, Epic Third Person Animations)
Number of Animations:6
Number of characters: 2 with 4 skins
Vertex counts of characters: 7092
Number of Materials and Material Instances: 4
Number of Textures: 27
Texture Resolutions: 4096×4096
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
UNITY
Customizable Fat Zombie Model with Two Bloody and Two Clean Skins, Glowing Eyes and Body Parts and Blend Shapes
Skinned and Rigged to Humanoid Skeleton
NO ZOMBIE ANIMATIONS INCLUDED!
You can use any Mecanim compatible animation to live it up! See at the bottom for more info.
Low Poly
Body:
7092 Vertices
11 811 Triangles
Shirt:
1475 Vertices
2421 Triangles
One Mesh and Body Parts meshes.
Later can be used with various Dismemberment systems, or just to have bodies with missing limbs etc.
4096×4096 texture maps (can be scaled down for more performance)
Model Uses two materials, One is Body and Trousers, second is Shirt
4 skins for each material:
Two Bloody
and two the same, but clean (not Bloody)
You can change the skin of the Body, Shirt and Trousers independently via Customization Script in the prefabs.
4 Head Blend Shapes:
Mouth Open
Angry
Eye Closed Left
Eye Closed Right
Included are prefabs with Customization Script
Standards, URP and HDRP materials and prefabs
Emissive map for the glowing eyes, can be turned on/off
Eyes and Jaw have bones too
Included is also Instantiate Scripts to spawn the customized character.
Included are also three Simple meshes and prefabs, they use less meshes, but you have to assign the materials yourself.
