Decayed Zombie model with two skins, Glowing Eyes, Body Parts and Morph Targets
GALLERY
FEATURES
Total of 15 4096×4096 resolution textures
Two sets of PBR materials each with 4k textures
Standard, URP and HDRP prefabs and materials
UNREAL ENGINE
[DEMO VIDEO (YouTube)] | [PREVIEW MODEL (Sketchfab)] | [DISCORD SUPPORT] | [DOCUMENTATION (PDF)]
Realistic decayed zombie with 2 skins, glowing eyes, face morph targets and a body-parts version ready for dismemberment.
Rigged to the UE5 Manny skeleton, so any Mannequin animation plays on it right away.
NEW: Full Unreal Engine 5 version. The UE4 version is still included: add the pack to a UE4 project and Fab gives you the UE4 version.
Also available in the Decayed Zombies Pack: 5 decayed zombies, one of them free at the pack price.
KEY FEATURES
• UE5 Manny skeleton, compatible both ways. Epic’s animations and your own play without retargeting.
• 2 versions: a single mesh, or 13 body parts for dismemberment (each part has its own physics)
• 2 skins with 4K PBR textures, 3 pants materials
• Glowing eyes (on/off), pants (show/hide)
• 4 morph targets: Open Mouth, Angry, Close Left Eye, Close Right Eye
• Jaw and eye bones
• Ragdoll physics asset
• 3 LODs on every mesh, including each body part (LOD2 has about 30% of LOD0’s vertices)
• IK Rig, IK Retargeter and Control Rigs (foot IK, body)
BLUEPRINTS INCLUDED
Customization scripts built in: pick the skin, the pants material, hide the pants, toggle the glowing eyes and set the morph targets, all from the Details panel. (Morph targets are applied when you Play the level.)
BP_DecayedZombie_A_UE5 – main customizable character
BP_DecayedZombie_A_BodyParts_UE5 – body-parts version for damage and dismemberment systems
Each comes with a Player and an NPC child. Drop the _Player into a level and it’s playable, with Enhanced Input and a third-person camera already set up.
TECHNICAL DETAILS
Triangles: 15,707 (+1,054 pants)
LODs: 3 on every mesh, including each body part
Vertices per LOD: 8,799 / 4,702 / 2,540 (pants 610 / 284 / 166)
Height: ~175 cm
LODs: 3
Textures: 6× 4096×4096 (body, 2 skins), 9× 2048×2048 (pants, 3 variants), 1× 1024×1024 (eye emissive)
NOTE
NO ZOMBIE ANIMATIONS INCLUDED. Only Epic’s third-person example animations come with the model.
Any Epic Skeleton compatible animation works, including free Mixamo animations: see “How to use FREE Mixamo.com animations with Unreal Engine” on YouTube. At 3:08, select SKEL_DecayedZombie_A_Skeleton (UE5) or DecayedZombie_Skeleton (UE4).
More info on the Documentation page (PDF) on our Website
The video uses animations from the Zombie Pro – MoCap Pack.
They have more zombie packs, check them out!
UNITY
Decayed Zombie Model, with Two Realistc Rotten Skins, Glowing Eyes and Expression Blend Shapes
Skinned and Rigged to Humanoid Skeleton
NO ANIIMATIONS ARE INCLUDED WITH THE ASSET
You can use any Mecanim compatible animation to live it up!
The video uses Zombie Starter – MoCap Pack by MoCap Online.
They have also Zombie PRO pack, check them out!
You can use also Mixamo.com FREE animations!
See how in this video: How to use my models with mixamo.com FREE animations
Low Poly
15705 Triangles
8800 Vertices
Pants that can be shown/hidden
Glowing Eyes that can be turned on/off
Included is a version of the model separated to Body Parts for use with dismemberment systems
Prefabs with One Mesh:
- DecayedZombie_A
- DecayedZombie_A_URP
- DecayedZombie_A_HDRP
Prefabs broken to Body parts for dismemberment systems:
- DecayedZombie_A_Parts
- DecayedZombie_A_Parts_URP
- DecayedZombie_A_Parts_HDRP
Prefabs have Customization Script, that allows you to change the Body Skin, Change skin of and show/hide the short pants, and turn ON/OFF the Glowing Eyes
Instantiate Script to instantiate character with custmizable appearance
Two sets of PBR materials each with 4k textures
Standard, URP and HDRP prefabs and materials
Total of 7 4096×4096 resolution textures(Body) and 13 2048×2048 textures(Pants)
One 1024×1024 Emisssive texture for the glowing eyes
Four Blend shapes: Open Mouth, Angry, Close Eye L, Close Eye R
