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FEATURES
UNREAL ENGINE
Decayed Zombie Model with Two skins, Body Parts, Glowing Eyes and Morph Targets
Video of Materials and Motions test (YouTube)
UPDATE
Added Glowing Eyes that can be turned on/off
Skinned and Rigged to UE4 Epic Skeleton + unrealJaw_M , unrealEye_L and unrealEye_R bones
You can use any Epic Skeleton compatible animation to live it up!
ONLY EPIC THIRD PERSON EXAMPLE ANIMATIONS ARE INCLUDED WITH THE MODEL!
15218 Triangles
8555 Vertices
Two sets of PBR materials each with 4k textures
Total of six 4096×4096 resolution textures
BP_DecayedZombie_C – Customizable model
BP_DecayedZombie_C_BodyParts – Customizable model broken into Body Parts for dismemberment systems
Ragdoll Physics Asset already set up.
Variables in the BP to control the Skin Materials, Pants Materials, show/hide Pants, turn On/Off Glowing Eyes and Morph targets
Open Mouth, Angry, Close Left Eye and Close Right Eye Morph Targets for various expressions
Eyes and Jaw have bones too.
How to use FREE Mixamo.com animations with Unreal Engine (Youtube) (At 3.08 mark, select DecayedZombie_B_Skeleton)
Technical Details
Features:
- Two Realistic Skins
- 4k Textures
- Glowing Eyes that can be turned on/off
- Morph targets for face expressions (Angry, Open Mouth, Close Left Eye, Close Right Eye)
- Version of the models broken to Body Parts for Dismemberment systems
- PBR realistic materials
- BP with variables for customization (Skin and Morph Targets)
Rigged: (Yes)
Rigged to Epic skeleton: ( Yes, UE4 ) + unrealJaw_M , unrealEye_L and unrealEye_R bones
Additional Bones for Jaw and Eyes
If rigged to the Epic skeleton, IK bones are included: (Yes)
Number of Animations: 7 ( Epic example Third Person animations only)
Number of characters: One with Two skins
Vertex counts of characters: 8555
Number of Materials and Material Instances: 2
Number of Textures: 6
Texture Resolutions: (4096×4096)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
UNITY
ecayed Zombie Customizable Model with Two skins, Glowing Eyes and Blendshapes
Skinned and Rigged to Humanoid Skeleton
The model has NO animations included!
You can use any Mecanim and Mocap compatible animation to live it up!
Low Poly
Body
16273 Triangles
9166 Vertices
Short Pants
1054 Triangles
610 Vertices
Two sets of PBR materials each with 4k textures
Total of ten 4096×4096 resolution textures
One Mesh + Pants verison (Body and Pants share same material)
Included is also version of the model separated to Body Parts for use with dismemberment systems
Standard, URP and HDRP materials and prefabs
Prefabs have Customization Script, that allows you to change the Body Skin, Change skin of and show/hide the short pants, and turn ON/OFF the Glowing Eyes
Instantiate Script, to spawn the customized character
Prefabs with One Mesh:
- DecayedZombie_C
- DecayedZombie_C_URP
- DecayedZombie_C_HDRP
Prefabs broken to Body parts for dismemberment systems:
- DecayedZombie_C_Parts
- DecayedZombie_C_Parts_URP
- DecayedZombie_C_Parts_HDRP
Open Mouth, Angry, Close Left Eye and Close Right Eye BlendShapes for various expressions
Eyes and Jaw have bones too.
Decayed Zombie C in Sketchfab
