Decayed Zombie C

Decayed Zombie model with two skins

GALLERY

FEATURES

Low Poly

15218 Triangles

8555 Vertices

Emissive map for the glowing eyes

Glowing Eyes Can be turned ON/OFF

One Mesh and Body Parts meshes

Later can be used with various Dismemberment systems, or just to have bodies with missing limbs etc.

4 Head Morph Targets

Mouth Open
Angry
Eye Closed Left
Eye Closed Right

Total of six 4096×4096 resolution textures

Two sets of PBR materials each with 4k textures

UNREAL ENGINE

Decayed Zombie Model with Two skins, Body Parts, Glowing Eyes and Morph Targets

Video of Materials and Motions test (YouTube)

Inspect Model in Sketchfab

UPDATE

Added Glowing Eyes that can be turned on/off

Skinned and Rigged to UE4 Epic Skeleton + unrealJaw_M , unrealEye_L and unrealEye_R bones

You can use any Epic Skeleton compatible animation to live it up!

ONLY EPIC THIRD PERSON EXAMPLE ANIMATIONS ARE INCLUDED WITH THE MODEL!

15218 Triangles

8555 Vertices

Two sets of PBR materials each with 4k textures

Total of six 4096×4096 resolution textures

BP_DecayedZombie_C – Customizable model

BP_DecayedZombie_C_BodyParts – Customizable model broken into Body Parts for dismemberment systems

Ragdoll Physics Asset already set up.

Variables in the BP to control the Skin Materials, Pants Materials, show/hide Pants, turn On/Off Glowing Eyes and Morph targets

Open Mouth, Angry, Close Left Eye and Close Right Eye Morph Targets for various expressions

Eyes and Jaw have bones too.

How to use FREE Mixamo.com animations with Unreal Engine (Youtube) (At 3.08 mark, select DecayedZombie_B_Skeleton)

Technical Details

Features:

  •  Two Realistic Skins
  •  4k Textures
  • Glowing Eyes that can be turned on/off
  •  Morph targets for face expressions (Angry, Open Mouth, Close Left Eye, Close Right Eye)
  • Version of the models broken to Body Parts for Dismemberment systems
  • PBR realistic materials
  • BP with variables for customization (Skin and Morph Targets)

Rigged: (Yes)

Rigged to Epic skeleton: ( Yes, UE4 ) + unrealJaw_M , unrealEye_L and unrealEye_R bones

Additional Bones for Jaw and Eyes

If rigged to the Epic skeleton, IK bones are included: (Yes)

Number of Animations: 7 ( Epic example Third Person animations only)

Number of characters: One with Two skins

Vertex counts of characters: 8555

Number of Materials and Material Instances: 2

Number of Textures: 6

Texture Resolutions: (4096×4096)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

UNITY

 

ecayed Zombie Customizable Model with Two skins, Glowing Eyes and Blendshapes

 

Skinned and Rigged to Humanoid Skeleton

 

The model has NO animations included!

 

You can use any Mecanim and Mocap compatible animation to live it up!

 

Low Poly

 

Body

16273 Triangles

9166 Vertices

 

Short Pants

1054 Triangles

610 Vertices

 

Two sets of PBR materials each with 4k textures

 

Total of ten 4096×4096 resolution textures

 

One Mesh + Pants verison (Body and Pants share same material)

Included is also version of the model separated to Body Parts for use with dismemberment systems

 

Standard, URP and HDRP materials and prefabs

 

Prefabs have Customization Script, that allows you to change the Body Skin, Change skin of and show/hide the short pants, and turn ON/OFF the Glowing Eyes

 

Instantiate Script, to spawn the customized character

 

Prefabs with One Mesh:

  • DecayedZombie_C
  • DecayedZombie_C_URP
  • DecayedZombie_C_HDRP

Prefabs broken to Body parts for dismemberment systems:

  • DecayedZombie_C_Parts
  • DecayedZombie_C_Parts_URP
  • DecayedZombie_C_Parts_HDRP

Open Mouth, Angry, Close Left Eye and Close Right Eye BlendShapes for various expressions

Eyes and Jaw have bones too.

                                                                                Decayed Zombie C in Sketchfab

 

Specification

Unreal Engine

Material type

PBR

Skinned and Rigged to Epic Skeleton

UE4

Texture size

4K

Specification

Unity

Material type

PBR

Render pipeline

Build-In + HDRP + URP

Texture size

4K