Decayed Zombie model with two skins, Morph Targets, Glowing Eyes and Body Parts
GALLERY
FEATURES
Total of 18 4096×4096 resolution textures and one 1024×1024 Emissive Texture for the glowing eyes
4 PBR materials each with 4k textures
UNREAL ENGINE
Decayed Zombie model with two skins, Morph Targets, Glowing Eyes and Body Parts
Materials and Motions Test (YouTube)
UPDATE
Added Glowing Eyes that can be turned on/off
Skinned and Rigged to UE4 Epic Skeleton + unrealJaw_M , unrealEye_L and unrealEye_R bones
You can use any Epic Skeleton compatible animation to live it up!
ONLY EPIC THIRD PERSON EXAMPLE ANIMATIONS ARE INCLUDED WITH THE MODEL!
28 621 Triangles
15 924 Vertices
Two sets of PBR materials each with 4k textures for the skin
Two sets of PBR materials each with 4k textures for the clothes
Total of 12 4096×4096 resolution textures
BP_DecayedZombie_D – Customizable model
BP_DecayedZombie_D_BodyParts – Customizable model broken into Body Parts for dismemberment systems
Ragdoll Physics Asset already set up.
Variables in the BP to control the Skin Materials and Morph targets , show/hide Shirt and Pants and turning Glowing Eyes on/off
Open Mouth, Angry, Close Left Eye and Close Right Eye Morph Targets for various expressions
Eyes and Jaw have bones too.
How to use FREE Mixamo.com animations with Unreal Engine (Youtube) (At 3.08 mark, select DecayedZombie_B_Skeleton)
Technical Details
Features:
- Two Realistic Skins
- Two Realistic Clothes materials
- 12 4k Textures
- Glowing Eyes that can be turned on/off
- Morph targets for face expressions (Angry, Open Mouth, Close Left Eye, Close Right Eye)
- Version of the models broken to Body Parts for Dismemberment systems
- PBR realistic materials
- BP with variables for customization (Skin and Morph Targets, pants and shirt show/hide)
Rigged: (Yes)
Rigged to Epic skeleton: (Yes, UE4) + unrealJaw_M , unrealEye_L and unrealEye_R bones
Additional Bones for Jaw and Eyes
If rigged to the Epic skeleton, IK bones are included: (Yes)
Number of Animations: 7 ( Epic example Third Person animations only)
Number of characters: One with Four skins
Vertex counts of characters: 15 924
Number of Materials and Material Instances: 4
Number of Textures: 12
Texture Resolutions: (4096×4096)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
UNITY
Decayed Zombie Model with Two skins , Glowing Eyes, Body Parts and Blend Shapes
Skinned and Rigged to Humanoid Skeleton
NO ZOMBIE ANIMATIONS INCLUDED!
You can use any Mecanim and Mocap compatible animation to live it up!
UPDATE: Added Glowing Eyes that can be turned on/off
Low poly
28622 Triangles
14606 Vertices
4 PBR materials each with 4k textures
Total of 18 4096×4096 resolution textures and one 1024×1024 Emissive Texture for the glowing eyes
Included is a version of the model separated to Body Parts for use with dismemberment systems
Standard, URP and HDRP materials and prefabs
Model has separate Shirt and Pants that can be shown/hidden
Scripts in the prefabs to control the Body, Shirt and Pants Materials, to hide/show Shirt/Pants and to Turn on/off the Glowing Eyes
Prefabs with One Mesh:
- DecayedZombie_D
- DecayedZombie_D_URP
- DecayedZombie_D_HDRP
Prefabs broken to Body parts for dismemberment systems:
- DecayedZombie_D_Parts
- DecayedZombie_D_Parts_URP
- DecayedZombie_D_Parts_HDRP
Instantiate Scripts with which you can spawn customized zombie(both for One Mesh and Body Parts versions)
Scripts: DecayedZombie_D_Instantiiate
and
Scripts: DecayedZombie_D_Parts_Instantiate
Open Mouth, Angry, Close Left Eye and Close Right Eye BlendShapes for various expressions
Eyes and Jaw have bones too.
