Decayed Zombie D

Decayed Zombie model with two skins, Morph Targets, Glowing Eyes and Body Parts

GALLERY

FEATURES

Low Poly

28622 Triangles

14606 Vertices

Emissive map for the glowing eyes

Glowing Eyes Can be turned ON/OFF

One Mesh and Body Parts meshes

Later can be used with various Dismemberment systems, or just to have bodies with missing limbs etc.

4 Head Morph Targets

Mouth Open
Angry
Eye Closed Left
Eye Closed Right

Total of 18 4096×4096 resolution textures and one 1024×1024 Emissive Texture for the glowing eyes

4 PBR materials each with 4k textures

UNREAL ENGINE

Decayed Zombie model with two skins, Morph Targets, Glowing Eyes and Body Parts

Materials and Motions Test (YouTube)

Inspect Model in Sketchfab

UPDATE

Added Glowing Eyes that can be turned on/off

Skinned and Rigged to UE4 Epic Skeleton + unrealJaw_M , unrealEye_L and unrealEye_R bones

You can use any Epic Skeleton compatible animation to live it up!

ONLY EPIC THIRD PERSON EXAMPLE ANIMATIONS ARE INCLUDED WITH THE MODEL!

28 621 Triangles

15 924 Vertices

Two sets of PBR materials each with 4k textures for the skin

Two sets of PBR materials each with 4k textures for the clothes

Total of 12 4096×4096 resolution textures

BP_DecayedZombie_D – Customizable model

BP_DecayedZombie_D_BodyParts – Customizable model broken into Body Parts for dismemberment systems

Ragdoll Physics Asset already set up.

Variables in the BP to control the Skin Materials and Morph targets , show/hide Shirt and Pants and turning Glowing Eyes on/off

Open Mouth, Angry, Close Left Eye and Close Right Eye Morph Targets for various expressions

Eyes and Jaw have bones too.

How to use FREE Mixamo.com animations with Unreal Engine (Youtube) (At 3.08 mark, select DecayedZombie_B_Skeleton)

Technical Details

Features:

  •  Two Realistic Skins
  • Two Realistic Clothes materials
  •  12 4k Textures
  • Glowing Eyes that can be turned on/off
  •  Morph targets for face expressions (Angry, Open Mouth, Close Left Eye, Close Right Eye)
  • Version of the models broken to Body Parts for Dismemberment systems
  • PBR realistic materials
  • BP with variables for customization (Skin and Morph Targets, pants and shirt show/hide)

Rigged: (Yes)

Rigged to Epic skeleton: (Yes, UE4) + unrealJaw_M , unrealEye_L and unrealEye_R bones

Additional Bones for Jaw and Eyes

If rigged to the Epic skeleton, IK bones are included: (Yes)

Number of Animations: 7 ( Epic example Third Person animations only)

Number of characters: One with Four skins

Vertex counts of characters: 15 924

Number of Materials and Material Instances: 4

Number of Textures: 12

Texture Resolutions: (4096×4096)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

UNITY

 

Decayed Zombie Model with Two skins , Glowing Eyes, Body Parts and Blend Shapes

 

Skinned and Rigged to Humanoid Skeleton

 

NO ZOMBIE ANIMATIONS INCLUDED!

 

You can use any Mecanim and Mocap compatible animation to live it up!

 

UPDATE: Added Glowing Eyes that can be turned on/off

 

Low poly

28622 Triangles

14606 Vertices

 

4 PBR materials each with 4k textures

Total of 18 4096×4096 resolution textures and one 1024×1024 Emissive Texture for the glowing eyes

 

Included is a version of the model separated to Body Parts for use with dismemberment systems

 

Standard, URP and HDRP materials and prefabs

 

Model has separate Shirt and Pants that can be shown/hidden

 

Scripts in the prefabs to control the Body, Shirt and Pants Materials, to hide/show Shirt/Pants and to Turn on/off the Glowing Eyes

 

Prefabs with One Mesh:

  • DecayedZombie_D
  • DecayedZombie_D_URP
  • DecayedZombie_D_HDRP

Prefabs broken to Body parts for dismemberment systems:

  • DecayedZombie_D_Parts
  • DecayedZombie_D_Parts_URP
  • DecayedZombie_D_Parts_HDRP

Instantiate Scripts with which you can spawn customized zombie(both for One Mesh and Body Parts versions)

 

Scripts: DecayedZombie_D_Instantiiate

and

Scripts: DecayedZombie_D_Parts_Instantiate

 

Open Mouth, Angry, Close Left Eye and Close Right Eye BlendShapes for various expressions

 

Eyes and Jaw have bones too.

                                                                            Decayed Zombie D in Sketchfab

Specification

Unreal Engine

Material type

PBR

Skinned and Rigged to Epic Skeleton

UE4

Texture size

4K

Specification

Unity

Material type

PBR

Render pipeline

Build-In + HDRP + URP

Texture size

4K