Big Zombie

Modular Big, Fat Zombie, with four sets of skins and morph targets. Body parts variant for dismembering

GALLERY

FEATURES

Low Poly

3 LOD levels
LOD0 = 8494 verts, 15013 tris
LOD1 = 3624 verts, 6017 tris
LOD2 = 1778 tris, 2816 tris

Emissive map for the glowing eyes

Glowing Eyes Can be turned ON/OFF

One Mesh and Body Parts meshes

Later can be used with various Dismemberment systems, or just to have bodies with missing limbs etc.

4 Head Morph Targets

Mouth Open
Angry
Eye Closed Left
Eye Closed Right

4096×4096 Texture maps

Can be scaled down for more performance

2 Head Geometries
Tank Top that can be shown/hidden
Two Bloody and two clean PBR materials

UNREAL ENGINE

Big Fat Zombie Model, modular.

Ideal for Boss or tough enemy!

Motions test (Youtube)

 

 

Glowing Eyes that can be turned on/off

Two CLEAN (AKA, alive, not zombie) skins added, Black and White for body, and two for Clothes.

Clean skins are from our Big Guy model, more images of it HERE

 

NO ZOMBIE ANIMATIONS INCLUDED!

You can use any Epic Skeleton compatible animation to live it up!

 

Skinned and Rigged to UE4 Epic Skeleton

 

Two geometry variants are included – One mesh model and the model broken to body parts, to be used with dismemberment systems.

 

Separate Shirt , can be shown/hidden

 

Glowing Eyes that can be turned on/off

 

Model real world height is larger than normal, about 202cm.

 

Four Skins with realistic PBR materials

 

25 Textures, 4096×4096 resolution,

 

Two Zombie Sets of materials – Skin and Clothes, each with two skins

Two Clean Sets of materials – Skin and Clothes, each with two skins

 

You can make different combinations of skins/shirt/shorts materials

 

Body materials sets – for black and white guy, clean and zombie

 

In the included BPs, changing the body material to 1 or 3 (white) applies the appropriate face morph target to match better Caucasian face complexity.

 

Belly bone in the skeleton for realistic belly jiggle simulation.

 

Open Mouth, Angry, Close Left Eye and Close Right Eye Morph Targets.

Included are two example blueprints, based on Third Person BP by Epic. (One mesh BP, and Body Parts BP)

 

Ragdoll Physics Asset already set up.

 

Variables in the BPs to control the materials and morph targets

 

Eyes have bones too.

 

NO ZOMBIE ANIMATIONS INCLUDED!

UNITY 3D

Big, Fat Zombie Model, modular, with Glowing Eyes.

 

Ideal for Boss or tough enemy!

 

NO ZOMBIE ANIMATIONS INCLUDED!

See at the bottom for how to use any mocap animations with my models.

 

You can use any Mecanim compatible animation to live it up!

 

Skinned and Rigged to Humanoid Skeleton

 

Two geometry variants are included – One mesh model and the model broken to Body parts, to be used with dismemberment systems.

 

Separate Shirt , can be shown/hidden

 

Glowing Eyes, that can be turned on/off

 

Model real world height is larger than normal, about 202cm.

 

Four Skins with realistic PBR materials, Two Bloody, and Two Clean

 

41 Textures, 4096×4096 resolution,

 

Two Sets of materials – Skin and Clothes, each with four skins

 

You can make different combinations of skins/shirt/shorts materials

 

Two sets of body materials – for black and white guy.

 

Belly bone in the skeleton.

 

Open Mouth, Angry, Close Left Eye and Close Right Eye Blend Shapes.

 

Included are two prefabs, OneMesh and BodyParts, with scripts to customize the models.

 

Standard, URP, and HDRP materials and Prefabs

 

Scripts in the prefabs to control the materials and show/hide shirt.

 

Belly jiggle script added and attached to the prefabs!

 

Eyes have bones too.

 

NO ZOMBIE ANIMATIONS INCLUDED!

Inspect Big Zombie in Sketchfab

Specification

Unreal Engine

Material type

PBR

Skinned and Rigged to Epic Skeleton

UE4

Texture size

4K

Specification

Unity

Material type

PBR

Render pipeline

Build-In + HDRP + URP

Texture size

4K