Modular Big, Fat Zombie, with four sets of skins and morph targets. Body parts variant for dismembering
GALLERY
FEATURES
4096×4096 Texture maps
Can be scaled down for more performance
2 Head Geometries
Tank Top that can be shown/hidden
Two Bloody and two clean PBR materials
UNREAL ENGINE
Big Fat Zombie Model, modular.
Ideal for Boss or tough enemy!
Motions test (Youtube)
Glowing Eyes that can be turned on/off
Two CLEAN (AKA, alive, not zombie) skins added, Black and White for body, and two for Clothes.
Clean skins are from our Big Guy model, more images of it HERE
NO ZOMBIE ANIMATIONS INCLUDED!
You can use any Epic Skeleton compatible animation to live it up!
Skinned and Rigged to UE4 Epic Skeleton
Two geometry variants are included – One mesh model and the model broken to body parts, to be used with dismemberment systems.
Separate Shirt , can be shown/hidden
Glowing Eyes that can be turned on/off
Model real world height is larger than normal, about 202cm.
Four Skins with realistic PBR materials
25 Textures, 4096×4096 resolution,
Two Zombie Sets of materials – Skin and Clothes, each with two skins
Two Clean Sets of materials – Skin and Clothes, each with two skins
You can make different combinations of skins/shirt/shorts materials
Body materials sets – for black and white guy, clean and zombie
In the included BPs, changing the body material to 1 or 3 (white) applies the appropriate face morph target to match better Caucasian face complexity.
Belly bone in the skeleton for realistic belly jiggle simulation.
Open Mouth, Angry, Close Left Eye and Close Right Eye Morph Targets.
Included are two example blueprints, based on Third Person BP by Epic. (One mesh BP, and Body Parts BP)
Ragdoll Physics Asset already set up.
Variables in the BPs to control the materials and morph targets
Eyes have bones too.
NO ZOMBIE ANIMATIONS INCLUDED!
UNITY 3D
Big, Fat Zombie Model, modular, with Glowing Eyes.
Ideal for Boss or tough enemy!
NO ZOMBIE ANIMATIONS INCLUDED!
See at the bottom for how to use any mocap animations with my models.
You can use any Mecanim compatible animation to live it up!
Skinned and Rigged to Humanoid Skeleton
Two geometry variants are included – One mesh model and the model broken to Body parts, to be used with dismemberment systems.
Separate Shirt , can be shown/hidden
Glowing Eyes, that can be turned on/off
Model real world height is larger than normal, about 202cm.
Four Skins with realistic PBR materials, Two Bloody, and Two Clean
41 Textures, 4096×4096 resolution,
Two Sets of materials – Skin and Clothes, each with four skins
You can make different combinations of skins/shirt/shorts materials
Two sets of body materials – for black and white guy.
Belly bone in the skeleton.
Open Mouth, Angry, Close Left Eye and Close Right Eye Blend Shapes.
Included are two prefabs, OneMesh and BodyParts, with scripts to customize the models.
Standard, URP, and HDRP materials and Prefabs
Scripts in the prefabs to control the materials and show/hide shirt.
Belly jiggle script added and attached to the prefabs!
Eyes have bones too.
NO ZOMBIE ANIMATIONS INCLUDED!
