Decayed Zombie model with two skins, Glowing Eyes, Body Parts and Morph Targets
GALLERY
FEATURES
Total of nine 4096×4096 resolution textures(Body) and 13 2048×2048 textures(Pants)
One 1024×1024 texture(hair)
One 1024×1024 Emisssive texture for the glowing eyes
Two sets of PBR materials each with 4k textures
Three Sets of PBR Pants Materials with 2k textures
Description
[DEMO VIDEO (YouTube)] | [PREVIEW MODEL (Sketchfab)] | [DISCORD SUPPORT] | [STUDIO NEW PUNCH WEBSITE] | [DOCUMENTATION (PDF)]
Realistic decayed zombie with hair, 2 skins, glowing eyes, face morph targets and a body-parts version ready for dismemberment. Rigged to the UE5 Manny skeleton, so any Mannequin animation plays on it right away.
NEW: Full Unreal Engine 5 version. The UE4 version is still included: add the pack to a UE4 project and Fab gives you the UE4 version.
Also available in the Decayed Zombies Pack: 5 decayed zombies, one of them free at the pack price.
KEY FEATURES
• UE5 Manny skeleton, compatible both ways. Epic’s animations and your own play without retargeting.
• 2 versions: a single mesh, or 13 body parts for dismemberment (each part has its own physics)
• 2 skins with 4K PBR textures, 3 pants materials, hair with its own material
• Glowing eyes (on/off), pants (show/hide)
• 4 morph targets: Open Mouth, Angry, Close Left Eye, Close Right Eye
• Jaw and eye bones
• 3 LODs on every mesh, including each body part (LOD2 has about 24% of LOD0’s vertices)
• Ragdoll physics asset
• IK Rig, IK Retargeter and Control Rigs (foot IK, body)
BLUEPRINTS INCLUDED
Customization scripts built in: pick the skin, the pants material, hide the pants, toggle the glowing eyes and set the morph targets, all from the Details panel. (Morph targets are applied when you Play the level.)
BP_DecayedZombie_B_UE5 – main customizable character
BP_DecayedZombie_B_BodyParts_UE5 – body-parts version for damage and dismemberment systems
Each comes with a Player and an NPC child. Drop the _Player into a level and it’s playable, with Enhanced Input and a third-person camera already set up.
TECHNICAL DETAILS
Triangles: 15,439 (+1,054 pants)
Height: ~167 cm
LODs: 3 on every mesh, including each body part
Vertices per LOD: 8,936 / 4,547 / 2,134 (pants 610 / 295 / 161)
Textures: 6× 4096×4096 (body, 2 skins), 9× 2048×2048 (pants, 3 variants), 4× 1024×1024 (hair, eye emissive)
NOTE
NO ZOMBIE ANIMATIONS INCLUDED. Only Epic’s third-person example animations come with the model.
Any Epic Skeleton compatible animation works, including free Mixamo animations:
see “How to use FREE Mixamo.com animations with Unreal Engine” on YouTube. At 3:08, select SKEL_DecayedZombie_B_Skeleton (UE5 and UE4).
The video uses animations from the Zombie Basic – MoCap Pack. They have more zombie packs, check them out!
UNITY
Decayed Zombie Model with skins, glowing eyes and Blendshapes
Skinned and Rigged to Humanoid Skeleton
The model has NO animations included!
You can use any Mecanim and Mocap compatible animation to live it up!
Low Poly
Body
15439 Triangles
9083 Vertices
Short Pants
1054 Triangles
610 Vertices
Two sets of PBR materials each with 4k textures
Three Sets of PBR Pants Materials with 2k textures
Total of nine 4096×4096 resolution textures(Body) and 13 2048×2048 textures(Pants)
One 1024×1024 texture(hair)
One 1024×1024 Emisssive texture for the glowing eyes
Included is a version of the model separated to Body Parts for use with dismemberment systems
Prefabs have Customization Script, that allows you to change the Body Skin, Change skin of and show/hide the short pants, and turn ON/OFF the Glowing Eyes
Standard, URP and HDRP variants with materials and prefabs included
Prefabs with One Mesh:
- DecayedZombie_B
- DecayedZombie_B_URP
- DecayedZombie_B_HDRP
Prefabs broken to Body parts for dismemberment systems:
- DecayedZombie_B_Parts
- DecayedZombie_B_Parts_URP
- DecayedZombie_A_Parts_HDRP
Open Mouth, Angry, Close Left Eye and Close Right Eye BlendShapes for various expressions
Eyes and Jaw have bones too.
