Customizable Zombie Girl Model with Two Bloody and Two Clean Skins, Glowing Eyes, Body Parts, Head Morph Targets and Simulated Hair
GALLERY
FEATURES
8 4096×4096 texture maps (Albedo and Normal, can be scaled down for more performance)
4 2048×2048 Metallic Smoothness maps
4 2048×2048 textures for the Hair
8 2048×2048 texture maps for the HDRP masks
One 1024×1024 emissive texture for the glowing eyes
4 PBR materials for the body/clothes:
Two Bloody
and two the same, but clean (they are dirty, just not Bloody)
UNREAL ENGINE
Customizable Zombie Girl Model with Two Bloody and Two Clean Skins,
Glowing Eyes, Body Parts, Head Morph Targets and Simulated Hair
UE5 version has both UE4 and UE5 skeleton version of the model
Video of Materials and Motions test (YouTube)
Skinned and Rigged to UE5 and UE4 Epic Skeletons
===Unreal Engine 4.19+ ===
Model is skinned to UE4 Mannequin Skeleton
=== Unreal Engine 5.1+ ===
Model is skinned to UE5 skeleton
Included is also UE4 skeleton version
In Rigs folder, you’ll find:
IK_ZombieGirl_AE – IK Rig for Animations retargeting
CR_ZombieGirl_AE_Body – Control Rig, you can use it to animate the model
CR_ZombieGirl_AE_BasicFootIK – Foot IK Control Rig
====All Engine Versions====
NOTE: The model has 3 versions,
- For UE4.19 to UE4.25
- For UE4.26 to UE4.27
- For UE5.1+
UE5 version includes both UE4 and UE5 skeletons
You can use any Epic Skeleton compatible animation to live it up!
ONLY EPIC THIRD PERSON EXAMPLE ANIMATIONS ARE INCLUDED WITH THE MODEL!
Low Poly
14108 Vertices
21829 Triangles
Four sets of PBR materials each with 4k textures for the Body/Clothes. Two are Bloody and two are the same as them just clean(not bloody) You can use the latter to make your own customization/blood over them or if you just prefer not bloody models
12 4096×4096 resolution textures for the body/clothes
3 2048×2048 textures for the hair
1 1024×1024 emissive texture for the glowing eyes
Four sets of materials for the Hair with 2048×2048 textures (They share textures, difference is only the color, which you can change as you like in the material instance)
(Texture resolution can be lowered in UE if you want more performance)
Body skin, Sweater and Legs/Boots materials can be changed independently, however they share same material so you can have only one material for the whole model if you wish (plus Hair, which needs separate material)
Blueprints in the asset:
BP_ZombieGirl_AE- Customizable model
BP_ZombieGirl_AE_BodyParts – Customizable model broken into Body Parts for dismemberment systems
Ragdoll Physics Asset already set up.
Variables in the BP to control the Body skin, Sweater and Legs/Boots materials and Morph targets and to turn on/off the Glowing Eyes
Four sets of Subsurface Scattering materials for the Body are also included. You can choose whether to use them, via checkbox in the BP
Hair uses Cloth Physics, but if you wish you can remove it.
Open Mouth, Angry, Close Left Eye and Close Right Eye Morph Targets for various expressions
Eyes and Jaw have bones too.
UNITY
Customizable Zombie Girl Model with Two Bloody and Two Clean Skins, Glowing Eyes, Body Parts and Head Blend Shapes
Skinned and Rigged to Humanoid Skeleton
NO ZOMBIE ANIMATIONS INCLUDED!
You can use any Mecanim compatible animation to live it up! See at the bottom for more info.
Low Poly
14108 Verticles
21829 Triangles
One Mesh and Body Parts meshes.
Later can be used with various Dismemberment systems, or just to have bodies with missing limbs etc.
8 4096×4096 texture maps (Albedo and Normal, can be scaled down for more performance)
4 2048×2048 Metallic Smoothness maps
4 2048×2048 textures for the Hair
8 2048×2048 texture maps for the HDRP masks
One 1024×1024 emissive texture for the glowing eyes
4 PBR materials for the body/clothes:
Two Bloody
and two the same, but clean (they are dirty, just not Bloody)
4 Hair Materials (They share same textures, difference is only the Color that you can change as you like)
4 Head Blend Shapes:
Mouth Open
Angry
Eye Closed Left
Eye Closed Right
Included are prefabs with Customization Script
You can change the skin of the Body, Sweater and Legs/Boots individually, but they share UVs, so you can use only one material if you wish
Hair is separate material
Build-In, URP and HDRP materials and prefabs
Hair Simulation using Cloth Physics ( it can be turned on/off in the Customization Script)
Emissive map for the glowing eyes, can be turned on/off
Eyes and Jaw have bones too
Included is also Instantiate Scripts to spawn the customized character.
