Zombie Man AA

Customizable Zombie Model with Two Bloody and Two Clean Skins, Glowing Eyes, Body Parts and Morph Targets

GALLERY

FEATURES

Low Poly

6608 Verticles

10848 Triangles

Emissive map for the glowing eyes

Glowing Eyes Can be turned ON/OFF

One Mesh and Body Parts meshes

Later can be used with various Dismemberment systems, or just to have bodies with missing limbs etc.

4 Head Morph Targets

Mouth Open
Angry
Eye Closed Left
Eye Closed Right

4096×4096 texture maps (can be scaled down for more performance)

4 PBR materials:

Two Bloody

and two the same, but clean (not Bloody)

UNREAL ENGINE

Modular Low Poly Male Zombie model

UPDATE: model has now versions for UE4 and UE5 skeleton

UE5 version has both UE4 and UE5 skeleton version of the model, UE4 version has only UE4 skeleton

Skinned and Rigged to Epic UE4 and UE5 Skeleton + unrealJaw_M , unrealEye_L and unrealEye_R bones

You can use any Epic Skeleton compatible animation to live it up!

ONLY EPIC THIRD PERSON EXAMPLE ANIMATIONS ARE INCLUDED WITH THE MODEL!

Model test (YouTube)

Model in Sketchfab

=== UE 4,19+ ===

Model is skinned to UE4 skeleton

=== UE 5 ====

Model is skinned to UE5 skeleton

In Rigs folder, you’ll find:

IK_ZombieAA – IK Rig for Animations retargeting

CR_ZombieAA_Body – Control Rig, you can use it to animate the model

CR_ZombieAA_BasicFootIK – Foot IK Control Rig

Four sets of Subsurface Scattering materials for the Body. You can choose whether to use them, via checkbox in the BP

Included are both UE4 and UE5 skeleton version of the model

====All Engine Versions====

Low Poly

6 608 Vertices

10 848 Triangles

One Mesh and Body Parts meshes.

Later can be used with various Dismemberment systems, or just to have bodies with missing limbs etc.

4096×4096 texture maps (can be scaled down for more performance)

4 PBR materials:

Two Bloody

and two the same, but clean (not Bloody)

Materials can be changed independently for Skin, Shirt and Trousers

Emissive map for the glowing eyes, can be turned on/off

4 Head Morph Targets:

Mouth Open

Angry

Eye Closed Left

Eye Closed Right

Included are example blueprints with customization variables , based on Third Person BP by Epic.

BP_ZombieAA – Customizable model

BP_ZombieAA_BodyParts – Customizable model broken into Body Parts for dismemberment systems

Ragdoll Physics Asset already set up.

Variables in the BP to control the Materials, Eyes Glow and Morph targets.

Eyes and Jaws have bones too.

How to use FREE Mixamo.com animations with Unreal Engine (Youtube) (At 3.08 mark, select SKEL_ZombieA_Skeleton)

In Video above animations are from:

Zombie Pro – MoCap Pack from MoCap Online

They have more Zombie Packs, check them out!

Technical Details

Features:

  • Blueprints with Customization script
  • Realistic model and PBR materials, with optional SSS materials for the body(UE5)
  • Skinned and rigged to Epic UE4 and UE5 Skeleton + unrealJaw_M , unrealEye_L and unrealEye_R bones
  • Body Parts version for Dismemberment systems
  • Low Poly
  •  4 Skins – Two Bloody and Two Clean(Not Bloody)
  • Zombie Open Mouth, Zombie Angry, Eye_Close_L and Eye_Close_R Morph Targets
  • 4k Textures
  • Controllable Glowing Eyes

Rigged: Yes

Rigged to Epic skeleton: Yes UE4 and UE5 + unrealJaw_M , unrealEye_L and unrealEye_R bones

IK bones are included: Yes

Animated: (Yes, Epic Third Person Animations)

Number of Animations:6

Number of characters: 1 with 4 skins

Vertex counts of characters: 6608

Number of Materials and Material Instances: 4

Number of Textures: 13

Texture Resolutions: 4096×4096

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

UNITY

 

Customizable Zombie Model with Two Bloody and Two Clean Skins, Glowing Eyes and Body Parts and Blend Shapes

 

Skinned and Rigged to Humanoid Skeleton

 

NO ZOMBIE ANIMATIONS INCLUDED!

 

You can use any Mecanim compatible animation to live it up! See at the bottom for more info.

 

Low Poly

6608 Verticles

10848 Triangles

 

One Mesh and Body Parts meshes.

Later can be used with various Dismemberment systems, or just to have bodies with missing limbs etc.

 

4096×4096 texture maps (can be scaled down for more performance)

 

4 PBR materials:

Two Bloody

and two the same, but clean (not Bloody)

 

4 Head Blend Shapes:

Mouth Open

Angry

Eye Closed Left

Eye Closed Right

 

Included are prefabs with Customization Script

 

Standards, URP and HDRP materials and prefabs

 

Emissive map for the glowing eyes, can be turned on/off

 

Eyes and Jaw have bones too

 

Included is also Instantiate Scripts to spawn the customized character.

Zombie Man AA  in Sketchfab

Specification

Unreal Engine

Material type

PBR

Skinned and Rigged to Epic Skeleton

UE4 + UE5

Texture size

4K

Specification

Unity

Material type

PBR

Render pipeline

Build-In + HDRP + URP

Texture size

4K