Zombies with T-shirt

Zombies with T-Shirts, Modular, with Body parts for Dismemberment, Glowing Eyes and face Morph Targets

GALLERY

FEATURES

Low Poly

3 LODs of the One mesh variant

LOD0 is 13800 tris.

LOD1 is 5900 tris

LOD2 is 3160 tris

Emissive map for the glowing eyes

Glowing Eyes Can be turned ON/OFF

One Mesh and Body Parts meshes

Later can be used with various Dismemberment systems, or just to have bodies with missing limbs etc.

4 Head Morph Targets

Mouth Open
Angry
Eye Closed Left
Eye Closed Right

Texture Resolutions: 2048×2048

3 Body materials,

4 Top Materials,

3 Bottom Materials

UNREAL ENGINE

Zombies with T-Shirts, Modular, with Body parts for Dismemberment, Glowing Eyes and face Morph Targets

Inspect Model in Sketchfab

Model Test (YouTube)

Skinned and rigged to UE4 Epic Skeleton

3 Body materials, 4 Top Materials, 3 Bottom Materials

UPDATE: Glowing Eyes that can be turned on/off

Body parts for dismembering.

Two Blueprints included, OneMesh and Parts where body parts are assembled.

Variables in the BPs to customize the model with the different materials.

Zombie Open Mouth and Zombie Angry Morph targets with variables to use them in the BPs

You can make any combinations from the Skin, TShirt and Pants materials

Also you can turn Glowing Eyes on/off and one of the Head Skins has no hair.

3 LODs of the One mesh variant

LOD0 is 13800 tris.

LOD1 is 5900 tris

LOD2 is 3160 tris

 

Technical Details

Features:

  •  Realistic PBR Materials with 2k textures
  •  3 Body materials, 4 Top Materials, 3 Bottom Materials
  •  Zombie Open Mouth and Zombie Angry Morph targets
  • 3 LODs of the One mesh variant
  • Glowing Eyes that can be turned on/off

Scaled to Epic skeleton: (Yes)

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

Animated: (Yes, Epic Third Parson Animations)

Number of characters: 1

Vertex counts of characters: 8300

Texture Resolutions: 2048×2048

Number of Animations: 8 (Third person animations by Epic)

Supported Development Platforms: PC, MAC

Supported Target Build Platforms: Windows PC /MAC/XBox/PS4/Android/IOS

Documentation: Short notes in Notes BP

Important/Additional Notes: NO ZOMBIE ANIMATIONS are included, video example uses animations from MoCap Online https://unrealengine.com/marketplace/en-US/profile/MoCap+Online

UNITY

 

Zombies with T-Shirts, Modular, with Body parts for Dismemberment, Glowing Eyes and face Blend Shapes

 

Skinned and Rigged to Humanoid Skeleton

 

NO ZOMBIE ANIMATIONS INCLUDED!

 

You can use any Mecanim Humanoid compatible animation to live it up! See at the bottom for more info.

 

One Mesh and Body Parts meshes.

Later can be used with various Dismemberment systems, or just to have bodies with missing limbs etc.

 

3 LODs of the One mesh variant

 

LOD0 is 13800 tris.

LOD1 is 5900 tris

LOD2 is 3160 tris

 

2048×2048 texture maps (can be scaled down for more performance)

 

Modular

 

3 Body materials,

4 Top Materials,

3 Bottom Materials

Glowing Eyes

 

2 Head Blend Shapes:

 

Mouth Open

Angry

 

Included are prefabs with Customization Script

 

Standard, URP and HDRP materials and prefabs

 

Prefabs:

 

TShirtZombie – Model is made from Body, Top, Bottom and Hair meshes and has 3 LODs

TShirtZombie_URP

TShirtZombie_HDRP

 

TShirtZombie_Parts — Prefabs with Body Parts for Dismemberment

TShirtZombie_Parts_URP

TShirtZombie_Parts_HDRP

 

You can make any combinations from the Skin, TShirt and Pants materials

Also you can turn Glowing Eyes on/off and one of the Head Skins has no hair.

 

Emissive map for the glowing eyes

 

Eyes and Jaw have bones too

 

Instantiate Scripts to spawn the customized character.

Zombies with T-shirt in Sketchfab

Specification

Unreal Engine

Material type

PBR

Skinned and Rigged to Epic Skeleton

UE4

Texture size

2K

Specification

Unity

Material type

PBR

Render pipeline

Build-In + HDRP + URP

Texture size

2K